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GSummit 2012 – Game On for Gamification 2012!
Gamification is spread into every granularity of domain industries. Gartner Group forecasts that it will be used by 70% of the Global 2000 by 2015, and thus spending in excess of $2B on related products, services and technologies according to M2 Research. Benefits will go to every aspect of business engagements and its operations.
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